COMPETITIONS (Creative Writing, Public Speaking, and Word Master)
· CREATIVE WRITING COMPETITION (1-2)
This activity is a mail-in themed event that focuses on original student writings in poetry and prose. The judges will evaluate the entries based on how they keep the reader's interest, how they present believable characters and events, how they use words to create images/feelings, how they meet specific criteria, and how they conform to the conventions of standard, edited English.
· PUBLIC SPEAKING (2)
Students will compete individually using the forensics format. Impromptu speaking may also be included.
· WORD MASTER (1-2)
Students will compete individually and as a team in this word challenge game consisting of five different vocabulary building activities. The rounds consist of Pick, SAT Word Wise, Word Chains, Guggenheim, and The Taming of the SAT Syllables.
Students will be responsible for publishing articles related to the HEP program which will be posted to the HEP website. Articles will also be submitted to community/school publications like Headlining Hempfield and the Royal.
COMPETITIONS (Calcusolve & Equations)
· CALCUSOLVE (2)
This is a mathematical competition that involves problem solving varying in content and difficulty. During the competition, two group and eight individual problems are presented to students (each problem includes clues). Students are permitted to use calculators.
· EQUATIONS (2)
This is an open-ended activity utilizing algebraic and mathematical operations to promote the creative use of mathematical concepts. Students demonstrate problem-solving abilities, math skills, and creative thinking to solve mathematical equations. Students should be knowledgeable in the use of exponentiation, roots, and radicals.
COMPUTER PROGRAMMING (2)
Students will be introduced to programming through the use of “Alice” which is a 3-D Graphic Programming Package provided by CMU. Students will learn to design a short program through the use of click and drop programming and 3-D imaging instead of entering code manually. Perfect even for those who are just curious!
COMPETITIONS (Chain Reaction, EGGO, and Science Bowl)
· CHAIN REACTION CONTRAPTION (2 or 4)
Students will employ engineering skills to create a contraption that is theme based and achieves a specified goal in a specified number of steps that are initiated through a chain reaction. Students who choose this goal should realize that there is a huge commitment of time outside of the school day. The 2 point option is for the in school design team.
· SCIENCE BOWL--A (1)
For the consortium (ESSPA) sponsored event, teams of students compete in events which require knowledge of anatomy, astronomy, biology, chemistry, computer science, geology, physics, and zoology. Multiple choice questions are answered in the Quick Recall Written Round; two teams compete head to head in quiz bowl format in the Quick Recall Oral Round, and one team member sketches a science term while remaining members attempt to identify the concept in the Picture This segment.
· SCIENCE BOWL--B (3)
For the Department of Energy sponsored event, teams of students will be required to answer quiz style questions which require knowledge of at least one of the following areas: astronomy, biology, chemistry, earth science, general science, mathematics, and physics. The competition takes place on a Saturday and extra practice and research outside of the school day is required.
ALL HANDS ON DECK—BUILDING AND DESIGN (LEGO/K-NEX)/SCIENCE SIMULATIONS (1-2)
Students will employ previously learned science and mathematics concepts through hands-on activities using Legos, K-Nex, teacher- labs, and computer simulations. There will be 4 opportunities for students to participate in spontaneous building opportunities, each during homeroom/activity periods. Students will receive 1 point for every 2 spontaneous builds.
ARDUINO LEVEL I (2)
This activity will meet for at least 4 Activity periods and will likely require students complete some additional work on their own. This activity is designed for students with a basic understanding of the Arduino and will require students to work on completing a project utilizing the Arduino. More advanced sensors and outputs will be utilized in the creation of these projects. Students choosing this activity will get additional guidance from Mr. Nichols, a software engineer from VoCollect as they work toward the completion of their project goal. (up to 4 points; depending on the nature of the project)
This Activity is designed for students interested in computer programming through robotics. Students will meet for at least 6 Activity periods and during this time will be introduced to RobotC and the basics of computer programming. Students will program a VEX robot to navigate through a simple obstacle course.
COMPETITIONS (Geography Bowl, Model UN, and Propaganda)
· GEOGRAPHY BOWL (1-2)
Students answer geography questions in both written and oral formats. This year’s region is North America.
· MODEL UN (3)
Model United Nations (also Model UN or MUN) is an academic simulation of the United Nations that aims to educate participants about civics, current events, effective communication, globalization and multilateral diplomacy. In standard Model UN, students take on roles as diplomats and participate in a simulated session of an intergovernmental organization (IGO) using the rules of parliamentary procedure. Participants research a country, investigate international issues, debate, deliberate, consult, and then develop solutions to world problems. During a conference, participants must employ a variety of communication and critical thinking skills. This competition will take place at Duquesne University all day on Friday, January 30.
· PROPAGANDA (2)
This is a competition designed to demonstrate various methods of influencing the ideas and behaviors of individuals. Students begin by learning different techniques including those of self-deception, language, irrelevance, exploitation, form, and manner. Students are not only awarded points for correctly identifying the technique, but also for persuading other students to side with them.
· STOCK MARKET MADNESS (2)
Online fantasy market game where students will learn hands-on, trading stocks the profitable way. Students will create online web portfolios that verify research and knowledge of their chosen stock acquisitions, while update them bi-weekly as their value changes. This activity typically runs from October through May, giving the students plenty of time to build, diversify and grow their portfolios.
FINANCIAL FUN/IS IT LEGAL? (2)
Invest in the stock market, buy a car/house, maintain your own bank account, and learn to be smart about getting/using credit cards! Personal finance and investment will be covered in this course.
COMPETITIONS (Academic Challenge/Quiz Team, Art, Chess, Creative Convention, KMO, and Robotech)
· ACADEMIC CHALLENGE/ACADEMIC QUIZ LEAGUE (QUIZ TEAM)/HOMETOWN HIGH-Q (1-2)
Students will tryout for the Academic Challenge/Academic Quiz League by taking a qualifying written test. The field will then be narrowed down through several Quick Recall Rounds using the buzzer system. Approximately 10 students (5 JV/5 V) will make up the team.
· ART COMPETITION (2)
For this competition, students will be asked to identify art pieces related to the yearly theme (Cubism, Impressionism, etc.), participate in a hands-on team activity, and view a presentation about the art period. Students are also required to create an art project that relates to the competition theme for adjudication.
· CHESS (2)
An in-house tournament will be held to determine the top players and ultimately, the champion. Tournament play will take place during homeroom/activity periods.
· CREATIVE CONVENTION (1-2)
Students compete as a team. The team will be required to perform a skit and to make their props. Students also solve creative word problems using convergent and divergent thinking skills.
· ROBOTECH (2-3)
In this futuristic role playing game, five players on a team are given five characters, each with their own unique characteristics and abilities. The players, armed with their characters, an assortment of high tech or creative weapons and vehicles, and especially their wit, must complete a mission under the supervision of a game master. Logic and creativity are the players’ main tools to success. Those wishing to participate will be required to use their writing skills and imaginations to create a scenario to be used for practice.
Students will be given opportunities to explore various careers related to all content areas via computer and/or guest speakers. Grade 11 & 12 students may be considered for job shadowing experiences if they become available.
Students will create an interview resume and will receive instruction on how to have a successful college interview. Mentoring for writing college essays will also be available on an individual basis.
COLLEGE SEARCH (2)—MANDATORY GRADE 11
In this open forum, students will be given opportunities to explore colleges via computer. Students will be given time to ask questions concerning the information they gather. Students will also be given a checklist of things to do over the summer that will help them to prepare for the college application process.
COMPETITION CREW (1-2)
Students will serve as teacher assistants who will help to run various competitions hosted by our school district throughout the year.
PSAT PREPARATION (2)—MANDATORY FOR GRADE 10
SCHEDULING FOR NEXT YEAR (1)—MANDATORY FOR GRADE 9
This is an individual seminar designed to assist students in selecting appropriate and challenging courses for the following school year.
TECHNOLOGY CREW (1-2)
Computing on steroids... Current trends in technology and communication will be used and analyzed. Students will aid teachers with the integration of technology into their classes. Students will help with Glogster, Prezi, PowerPoint, etc.
WHAT I DIDN’T READ IN ENGLISH CLASS—SCIENCE, MATH, ENGLISH, SOCIAL STUDIES—GRADE 10-12 ONLY (2)
With all of the mandatory reading required by school, sometimes students forget to delve into those books “you just can’t put down.” Students will select a book related to mathematics from the suggested reading list. At the conclusion of the allotted reading time, all the students will meet for a book discussion. Following the discussion, students may choose to pursue related research.
ARE YOU INTERESTED???
INDEPENDENT PROJECT (INDIVIDUAL/GROUP) (5)
Students will be provided the opportunity to select an area of interest to research or a project on which they can work over the course of the year. A gifted coordinator/classroom teacher will serve as a mentor for the study or project. All projects must be approved by a representative of the gifted program prior to the start of the school year. Details for this selection will be given to you by Mrs. Staines prior to the GIEP selection process. For the 2014-2015 school year, students may select projects from the following areas: science, mathematics, social studies, technology, and art.
This project will earn each participant 1 full credit that is graded as pass/fail.